During the day, bandits, factions and starving survivors roam the streets scavenging for scraps - or someone to take them from, by violence if necessary.At night the infected roam free, evacuating their dark hideouts to prey on the living.
![]() The effect of the choices you make will have a huge impact on entire regions of the city, uncovering new land masses and areas to explore. This is a violent, primal unforgiving world - and so are its inhabitants. Society exists in the relative safety of sunlight, while the infected hide in the shadows of buildings. At night the infected roam the streets freely searching for prey, presenting opportunities for you to explore areas of the city inaccessible by day. Host your own games or join other players and see how their choices have played out differently to your own and how they have shaped their world differently to yours. For a game so fixated on parkouring over and under the undead, it feels like a weird choice to make the meat of the conflict in Bad Blood all about whacking on some minibosses. When you buy through links on our site, we may earn an affiliate commission. Theres only one seat on the last helicopter out of town, but before you try to take it, you have to collect 1,000 blood samples from the AI-controlled zombie hordes scattered about, with the stronger mini-bosses hoarding upwards of 200 points each. Kill enough zombies, collect enough samples, and its just one final race to the hilltop, assuming someone isnt waiting for you at the finish line. When I sit down to play it, I immediately feel a sense of familiarity, with the wind swirling with debris, the faint moans of the undead echoing through the air, and all the conveniently placed ramps I could ask for. It might have brevity on its side, I do worry about Bad Bloods focus on collecting blood samples from the larger, more specialized zombies. Falling from the sky and into a pile of rubble, I dash off to scour the slums of Harran for any kind of weapon. Is Dying Light Bad Blood Mod For AddedBats, hammers, and unwieldy swords lie in wait, complete with the occasional mod for added damage. Packs of zombies dot the hillsides, roaming about while the larger freaks, like the charging Demolisher or the poison-flinging Spitter, contain massive quantities of blood samples needed to concoct a vaccine. I grab a steel bat that would make my little league coach wonder where he went wrong, and Im off to the races, leaping from a banister and onto the skull of a toxic Spitter. A few more whacks and the putrid thing is down, dropping a few hundred blood samples. Five other players are doing their best to catch up to my early lead. One ambushes me while Im ducking around a Demolishers bulky frame, sneaking in quick jabs to whittle down his health. Now Im dodging two sources of damage, until my attacker falls prey to a well-aimed bit of rebar from our undead friend. At this point I feel invincible, scaling rafters and leaping across chasms. Ive got a member of developer Techland hovering over my shoulder remarking on how fast I retrieved the blood samples and made it to the landing pad, an entire 40 seconds before the helicopter arrives. A bit of red on the radar lets me know my final competitor is ascending the same slope I just climbed, and I move in to pounce for the easy kill. But like a clumsy cat, I overestimate my jumping power, and Im suddenly falling through a gap between the hill and the wood scaffolding Id climbed only seconds before, plummeting 20 feet below the enemy and giving him every advantage I just had. ![]() Getting into the swing of things At its longest, it feels like a round of Bad Blood wouldnt take longer than 10 minutes, depending on which areas of the original games map the developers reuse. Techland implied that Oldtown, with its increased verticality and tighter paths, would likely be a location thats revisited for the mode. While it might have brevity on its side, I do worry about Bad Bloods focus on collecting blood samples from the larger, more specialized zombies. Youll need to collect 1000 points worth of blood, but regular zombies will only occasionally give out between 5 and 25 samples, making it impossible to win without engaging with at least two or three of the big baddies, or just camping another player and lifting her stuff. Combat in Dying Light was never terrible, it just wasnt terribly good either. Big baddies would charge you, just slow enough to sidestep their lumbering frame and kite them into a wall for a quick beating, rinse and repeat. It never felt like the clever movement or precision was a major part of fighting enemies.
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